COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Cinematography
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 315
Fall/Spring
2
2
3
5
Prerequisites
 CDM 201To succeed (To get a grade of at least DD)
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives Cinematography is one of the main esthetical and technical elements of filmmaking, including lighting, use of camera and equipments. Students who take this class will have a general understanding of the roles and tools of the field and profession.
Learning Outcomes The students who succeeded in this course;
  • describe the necessary steps for a cinematographer to complete a film project, from prep to post,
  • list and apply generally accepted ways to compose an
  • properly expose a correct image on the sensor, using the tools in a digital cine camera
  • identify the members of the camera and lighting crews on a film set
Course Description This course aims to teach the role of the cinematographer, an essential element in the makings of a film, from pre-production to post.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction
2 Mastering the portrait – Study of faces in film
3 Camera Workshop – Using the digital cine camera and lenses
4 Tools of Exposure - Filters
5 Camera Movements - Applications and tools
6 Composition
7 Crew members and roles
8 Approaches to a scene from a cinematographer's standpoint - Examples
9 Location Scouting - Recce
10 Lighting Workshop I
11 Lighting Workshop II
12 Lighting Workshop III
13 Color Grading
14 Color Grading
15 What’s next?
16 Semester Review
Course Notes/Textbooks
Suggested Readings/Materials

American Cinematographer Magazine. American Society of Cinematographers. ISSN 0002-7928

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
1
10
Portfolio
Homework / Assignments
2
30
Presentation / Jury
Project
2
50
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
6
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
0
Field Work
Quizzes / Studio Critiques
1
8
Portfolio
Homework / Assignments
2
2
Presentation / Jury
Project
2
25
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
126

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to define and discuss the history, underlying concepts and theories of cinema and digital media.

X
2

To be able to develop a storytelling idea for cinema and digital media arts by using creativity and critical thinking.

X
3

To be able to operate specialized technical equipment and competently use software in the fields of cinema and digital media arts. 

X
4

To be able to execute the main tasks in the pre-production, production and post-production of an audio-visual work at the basic level including screenwriting, production planning, operating the camera, sound recording, lighting and editing.

X
5

To be able to perform a specialized task at an advanced level either for pre-production, production or post-production of an audio-visual work.

X
6

To be able to discuss how meaning is made through works of cinema and digital media; in what ways economics, politics and culture affect visual representation; how the conditions of production, consumption, distribution and interpretation shape images.

X
7

To be able to perform specialized tasks for creating digital media narratives with interactive elements.

X
8

To be able to conduct a critical analysis of a film or a work of digital media arts from technical, intellectual and artistic points of view.

X
9

To be able to take individual responsibility of a film or a digital media work from scratch to product in a problem-solving manner.

X
10

To be able to work as a crewmember by following norms of ethical conduct and taking initiative to improve the ethical standards of his/her working environment.

11

To be able to collect data in the areas of Cinema and Digital Media and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1).

12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest